Play Kindly. Build Boldly. Respect the Community.
We’re adults. The last thing we want after a long day is more stress in the place we come to unwind. In our efforts to bring everyone (including ourselves) an enjoyable Minecraft experience, we request that the following be observed:
General Rules
Breaking these rules will result in an immediate and permanent ban.
- All players must be 18 years of age or older – that’s the whole “Adult Minecraft Server” bit.
- No Griefing – Breaking or placing blocks within another player’s clearly defined area is strictly prohibited. This is true even in PvP and for seemingly abandoned builds – if it’s not yours, don’t touch it.
- No Client Mods/Exploits – Client modifications (other than Optifine) or exploits to the game are not allowed. (Including but not limited to: Badlion, Forge, Fabric, Lightloader, LunarClient, flying, speed, x-ray, item duplication, glitching, etc.)
- No Advertising/Spam – No advertising servers/websites/other games/mods in any chat or spamming messages.
- Common sense/maturity – This is a game. Be respectful, have fun, don’t rage, don’t participate in drama, don’t harass people, mind the server conventions, etc. Absolutely no harassment, sexism, racism, or hate speech will be tolerated.
Conventions
These are some policies we have come to expect as a community. These aim to cover some of the more common actions that would be perceived as disrespectful to both the community and individuals. They generally do not result in an immediate ban and are instead resolved on a case-by-case basis. Please click on each category on the left to review.
Community & Respect
- Be mature and drama-free. If you engage in word-sniping, bickering, pettiness, etc., we will immediately remove you from the server. We will ban users who persistently engage in drama.
- Be respectful and avoid creating a toxic environment. Our conversations should not include certain discriminatory or inflammatory words and sentiments. We will ban offenders.
- No looting in or near player bases. You strictly cannot touch what’s not yours, whether the player is inactive, has containers set to “true,” or lacks a residence. However, you should still protect your belongings. Limited action can be taken if someone loots your unprotected items while you’re offline.
- Avoid prolonged AFK periods, even if you have [Diamond] rank. This strains server resources and hampers mob spawning for others. Log out if you’re not actively playing. We will kick or ban those who attempt to circumvent AFK timers. Diamond members consistently AFK for more than 1-2 hours a day will lose bypass privileges.
- Please use English only - including all chat channels and direct messages. While we celebrate the many cultures our server represents, our already loosely-moderated chat is impossible to manage in multiple languages. Even if you want to swear at that creeper that killed you while AFK, do it in English.
Farms & Redstone
- Practice moderation in all things. Don’t cause lag by using excessive TNT, entities (like farm harvests or ore mining), etc. We will ban players who build with the intent to lag or crash the server. We don’t allow over-the-top farms. Your massive mob farm won’t yield the expected rates on the server, and there’s no need for 20 double chests of pumpkins. Focus on creative and visually appealing builds instead of ones that induce lag.
- Don’t operate high-frequency clocks. If you need a clock, make sure it runs at a reasonably slow tick rate to prevent server lag. It’s best to find ways to run your farms without clocks.
- On the BadWolfMC Beta server, we have stricter rules for redstone. Simple contraptions are allowed, but we will remove any unattended redstone (such as clocks or tick-update based contraptions) without warning.
- All redstone clocks must have an “off switch”, and you should never leave things running if you’re AFK or not in the area. This is disrespectful to your fellow players.
- Please use hoppers with moderation, as these can create more lag than a running clock.
- Dumping large quantities of items into a hopper system may cause clogs or slow transfers. For item inputs, use a single chest on top of the input hopper to allow items to go in one at a time.
- Make sure hoppers are cleared and have no remaining items in them. Hoppers with items constantly check surrounding blocks and can cause significant lag.
- Excessive hopper use will result in removal with a warning on Alpha and Gamma servers, and without a warning on Beta.
- Avoid using hopper minecart collection systems, especially if the carts are constantly moving. We prefer stationary hopper minecarts in low numbers.
- Public farms should be limited to simple, early-game items that do not compete with items sold in shops. These farms must be manual with no automatic harvesting or killing, and should not include enchanted items (except for natural mob drops) or traded items. We define “public farms” as farms that are accessible to 3 or more players. A residence must also be used for farms not considered public to prevent public use. Violations will be promptly deleted. While we understand the desire to build community-centric things, this can be satisfied in other ways. These types of farms (and similarly, the over-generosity of established players when helping out newbies) often have the opposite effect when players who gain items too easily get bored quickly and ultimately do not integrate into the community.
- Keep farms and mob grinders at reasonable levels. Limit the number of farms to one per mob/animal/plant type (double spawners are acceptable). Large quantities of mobs/animals/plants cause lag for everyone and reduce spawns for others. Most mob types have a limit of 50 per area. Entities beyond that may be automatically or manually removed by staff.
- Farms using water mechanics should be small and not receive automatic updates from any source. Manual control at reasonable intervals over small plots of land is required. Mob farms with flushing mechanics are prohibited.
- Farms involving entity cramming or having several entities in a small space are banned. This includes chicken and cow farms, as well as mob farms using cramming with minecarts or other mobs.
- Nether portal farms are not allowed. They unnecessarily load chunks in the corresponding world, causing lag and memory usage. Abusing this mechanic may result in the removal of entity transportation through portals.
- Shulker farms must be limited to 2 shulkers per farm.
- AFK fish farms are generally tolerated but with certain conditions:
- Fish farms using note blocks or wooden trapdoors are strictly prohibited. Our block logger logs every interaction with a note block, and a single session on such a farm can add hundreds of thousands of entries to that log.
- Users of fish farms should not be members of the fisherman job to avoid economy manipulation. Violators will be fined and may lose job permissions.
- Fish farms should be at least 180 blocks away from any mob farms* to prevent compromising mob spawning for the server.
- Finally, please remember that AFKing for extended periods is still not advisable. Keep it reasonable — anything more than an hour will risk a kick and loss of loyalty points.
Building & Mining
- Limit mining and pillaging (including temples, sunken ships, treasure chests, etc.) to the RESOURCE WORLDS ONLY, and please help us remind all members to follow this rule. This will help us avoid resetting the main world for as long as possible. Use
/worldsfor the hub or/warpsfor the warps menu. You are allowed to excavate for your builds. - Seek permission before building in a town or near someone else’s area. Keep builds at least 250 blocks away from your neighbors unless you have explicit permission.
- Keep your own claims to approximately a 250 block diameter. A “claim” refers to a single area of the map that you occupy. It may include multiple residences but should still not exceed the ~250 block diameter in total. You may not claim entire continents or have two claims (as defined above) next to each other. Exceptions may be considered for exceptional builds—ask an admin.
- Players are advised to use the Residence plugin to create a minimum 5x5x1 plot to ensure it appears on the live map. This is the first place players should look when scouting out potential claims to avoid building too close to others. However, you must also do due diligence in-game to ensure the intended area of your claim is outside the boundaries of other players’ claims in case a residence doesn’t exist.
- Players are encouraged to clearly define the boundaries of their claim using walls, fences, natural boundaries, etc. This will ensure the autonomy of your claim in case a residence is absent for whatever reason.
- Each player is allowed a maximum of 5 claims per server (e.g., BadWolfMC Alpha) to accommodate new players and discourage excessive claim-hopping or abandonment.
- When abandoning a claim, create a
/ticketinside the claim to notify us. Do not remove your residence until the ticket is closed to verify ownership. - Exceptions include strictly community builds and official mall rentals or server build contests.
- When abandoning a claim, create a
- Maintaining Residence protections requires active participation on the server. If you are inactive for more than 60 days, the plugin will automatically remove the residence, but your builds will remain intact. You can bypass this auto-cleanup by supporting the server. After 180 days of inactivity, we may reclaim the land entirely and delete player files to free up server resources. Membership would not be revoked, but starting from scratch would be necessary.
Nether Portals
- Players are responsible for checking both sides of a Nether portal before building or linking it. A portal connected to your Overworld claim does not automatically reserve or grant rights to the corresponding Nether-side location.
- Before creating a portal, make sure the matching area is not claimed, built, actively used, or too close to another player’s space. Portal conflicts, unwanted linking, or building into someone else’s Nether area may still be treated as griefing, claim interference, or a space rule violation.
Economy & Shops
- Let players progress naturally. Do not give level-inappropriate items to other players, even if they ask! While generosity is appreciated, allowing others to earn their gear is part of the fun. Newer players can be directed to the Second-Hand Shop at
/spawn. - Bank-set prices must be respected. The BadWolfMC Bank sets official prices for core items. Undercutting these prices to manipulate the economy is not allowed and may result in a ban. Other prices are player-driven, but late-game items should remain reasonably expensive to preserve balance. See the wiki table for current minimum pricing examples.
- No direct reselling for profit. Buying items from one player’s shop to resell in your own is prohibited. This is a Minecraft server, not a stock market. You may purchase components (e.g., materials used in crafting) as long as they make up less than 50% of the final item’s value—unless you have a written agreement with the original seller.
- Avoid intentional price manipulation or arbitrage. Players may not exploit price differences between shops (e.g., buying from one player to immediately resell to another at a higher price) to generate fast profits. This undermines the spirit of the economy and may result in penalties. When in doubt, ask a staff member.
- Mall rental limits apply:
- Alpha Mall: Max of 2 rental units per player (including the Pirate Isles). You may combine shops on floors 1–3, but only one shop per player is allowed on the first floor.
- Gamma Mall: Limit of 1 rental unit. Shop combining is not allowed.
- Mall spaces are for shops only. No ads, no empty claims, and no squatters. If you rent a space, stock it within 7 days or risk losing it. Inactive or empty shops may be cleared at the discretion of the Management Team.
- Pay your rent. It’s your responsibility to keep rent paid or maintain a balance for auto-renewal. Rent expiration will result in the shop being reclaimed and items auctioned in The Chest.
- You may customize your shop. If you can break the blocks, you may replace them—just keep solid, opaque walls unless combining with a neighboring shop.
Mall Shop Lag Rules
Mall shops must comply with all lag-reduction standards. Because the Mall is a high-traffic area and one of the first places seen by guests, all shops must be built and maintained with performance in mind.
The following are not permitted in Mall shops:
- Regular chests
- Any block that generates particles or other visual effects
- Transparent decorative blocks, including leaves and vines
- Armor stands
- Player heads
The following are limited:
- Item frames and shelves: maximum 8 combined total
- Glowing signs: maximum 16
- Glass blocks and panes: allowed only as single-layer glass or panes
Shops must use barrels or shulker boxes only, with barrels strongly preferred wherever possible. If a shop is selling a block item, the block itself should be used in the build where possible rather than relying on other display-heavy decoration.
Shops violating performance rules will receive a warning from staff with at least 7 days to correct any violation. Continued non-compliance may result in eviction and reversion. Any items lost may be auctioned at The Chest.
/spawn.Alternate Accounts
If you you want to take advantage of our crossplay feature we recommend linking your Java and Bedrock accounts so you can pick up where you left off regardless of the platform you’re joining from. Linking accounts will unify both accounts under your Java user, so any permissions or purchases will carry over. Essentially your Bedrock account would no longer be treated as an alt while linked, but would still need to apply as an alt to be able to link in the first place.
These rules will apply to all alt accounts, whether they are Bedrock or Java.
- We’re cool with using one alt when it comes to helping with builds and even getting a second island on SkyBlock.
- We’re not cool with alts if they’re being used for grinding/afking or for allowing other players to bypass the application process.
- Regardless of your current rank, alts will receive a special role on the server that includes the same interaction permissions and homes as a Member, but they will not have the ability to create additional residences or creative plots.
- Both of your accounts will be responsible for the actions of your alt.
- No, sorry, we will not put your alt into spectator mode.
- Only one alt account will be allowed per player with the exception of a linked Bedrock account, which will not be considered as an alt as long as the accounts remain linked.
If you’re an established member who’d like to bring on your alt, please:
- Create a ticket in game from your main account letting us know you’re bringing on an alt, being sure to include the username of that alt.
- Fill out a membership application for the alt account (age proofs and a second forum account aren’t necessary). The alt must have joined the server at least once to be able to be added to the greylist.
PVP Rules
PvP is enabled by default, but you must obtain consent. You can disable PvP within your residence if desired and can also post a sign at your property entrance with your preferences. You still cannot spawn camp or grief anywhere. If a player does not consent you are responsible for returning their inventory even if you lost it. Any repeated killing of players without consent will be considered harassment, and we will ban you.
Some areas of the server are considered “consent by default” where players should expect PvP to occur. That said, we still expect players to be respectful and mature, and the general “don’t be an ass” rules still apply. These areas include the various “wither arenas”, The “Vault Arena” on BadWolfMC Alpha, “The Yard” on BadWolfMC Beta, and many of our minigames on BadWolfMC Delta.
Gamma Rules
- We don’t really care that much if you give one to a friend on the DL, but Fate Coins should not otherwise be sold, traded, or given away randomly.
- We will not replace any lost or accidentally used Fate Coins even if you’re the one who purchased them. Keep them in a safe spot and avoid right clicking them from your hotbar unless you intend to use them! Clicking a chest with one in your hand, for example, will use the coin!
- Items dropped on a player’s death on Gamma are considered fair game. Losing your inventory should be expected in hardcore mode. If dropped items are found, the decision to keep them or return them to the deceased is entirely at the discretion of the one who found them.
- BadWolfMC PvP rules are still in full effect. PvP is only allowed by consent. We highly recommend coming to an agreement about how items are handled before engaging in any PvP.
- Players are limited to one rental unit in the Gamma Mall, and combining shops is not possible.
Vault Rules
Breaking these rules will result in us removing your ability to participate in the Vaults or Vault-related activities.
- We forbid players from trading, selling, or giving away Vault items/loot.
- Any mapping or location distribution beyond what is included in the wiki is prohibited.
- Players can collaborate in vaults, but discovery should be equitable - no leading, babysitting, or tour-guiding through the vaults is allowed. Please allow novice players to discover the vaults for themselves.
- Vault entrance fees are one-time only. Once the run begins, you cannot teleport away and back, disconnect from the server, or regain entry on death.
- The Tardis will attempt to prevent you from using Elf Boots or Maces within the Vaults. Attempts to use Elf Boots may result in being forced to complete the run barefoot, while attempts to use Maces may result in undesirable status effects and death.
Rules FAQ
If you take a gander at our third rule above, we do not allow client modifications on BadWolfMC, and we have measures in place to alert us to their presence or prevent you from joining with them in the first place.
Only Optifine is allowed, so please be sure you don’t have any other mods like Fabric, Forge, or LiteLoader enabled.
Protect your stuff. If you suspect that you’re a victim of looting, please contact an admin as soon as possible. If none are on, create a ticket.
If you are killed without consent a) repeatedly and b) no items are returned, it can be a bannable offense if the offender has a “history”. If you find yourself in such a situation document as much as possible including date and exact time of the incident and what, if anything, was lost.
Griefing of any player-made structure is bannable. BadWolfMC works hard to ensure the safety of your builds. If you find yourself griefed, you can create an in-game /ticket to alert the admins.
It’s rough, but it’s part of the game. No, sorry, we don’t replace items for deaths, whether natural or game glitch. They’re just pixels, after all, and you can easily replace them. As long as you don’t teleport elsewhere you do have the use of /back to get to your death point and recover any surviving items. Then spend some time at the /endgrinder to quickly replenish your xp levels. If you need diamonds you can mine in the resource /worlds or withdraw them from the /bank if you have the funds.
If you find yourself in a situation where you are dying repeatedly and losing items you may want to step back a bit and become more acquainted with how the game works and how you can strengthen yourself to return to that place when you’re more prepared, and there are always people online willing to lend a helping hand if you ask.
Depends. Killing animals is preventable, not always reliably loggable, and therefore not immediately bannable. Our block logging plugin can detect animal killing and may be able to restore any animals lost, but it’s best to be safe and protect your livestock by making sure there are walls and a roof so that a person would have to break a block to get in. You can also res the farm area and disable the “animalkilling” flag (/res set animalkilling false) to prevent the slaughter. You might also want to set the ride flag to false, but the best protection is to keep them in an enclosed space inside your residence.
That said, if we do have proof of animal killing/stealing, it might be considered harassment or griefing.
It depends. Despite being an adult server, maturity levels do vary. First remember that anyone has the ability to /ignore any other players.
These are some examples of what IS considered harassment and can be bannable:
- Hate speech/bullying/discrimination of any kind
- Patterns of trolling or offensive speech with the intention of inciting drama
- Spamming a player with
/tparequests or private messages - Following a player and standing in their way to prevent them from enjoying the game
- Creating a residence or private signs within somebody else’s area without permission
- Repeated killing without PVP consent
This isn’t a question. But also, this isn’t against the rules. If you teleport to someone’s residence there is no guarantee that it will be in a safe location. It is your responsibility to only teleport to people/places that you trust. If you type something incorrectly and die as a result, there’s no remediation. You can of course ask the owner of the residence if they could return the items, but there is no requirement to do so.
Typing /res info [resname] will give you information about a particular residence, including where it is in the world. It is a good idea to look up residences before teleporting to them.
